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Game Design & Development

Star Scavengers

I designed a prototype for a game I called "Star Scavengers". The game follows a crew operating a small 2 person spacecraft as they must fly safely through an asteroid field from their disabled space station caught in Saturn's rings after an asteroid breakup.

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I focused on using ultra-realistic physics. I modelled, rigged, and animated everything using Maya. Textured with Substance Painter, and brought to life in Unreal  Engine with blueprints. The asteroid field is 100% procedurally generated using UE5.3's PCG features.

Explanation Video

A detailed video explaining the design and operation of the game

© 2025 by travestyalpha (Robin Pittman). Powered and secured by Wix

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